Guest Post: The Videogame and The Oracle

By Henrique Antero Henrique is a Brazilian writer who would probably have a hard time distinguishing between a bug and a message from the gods. He is trying to string words into coherent sentences—but rarely on his Twitter, where you can reach him @erniquoa. I’ve always had a major problem making up my mind, probably […]

https://www.flickr.com/photos/126377022@N07/14746320396/

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Prince Had A Videogame, Here’s How You Can Run It

Prince Interactive came out in 1994, during a brief period where everyone and their dog had a CD-ROM game. In the same period between 1994-1998, CD-ROM games were released by the likes of Peter Gabriel, Laurie Anderson and DEVO, as much for creative and experimental purposes as for promotional ones. As a graphic puzzle adventure […]


Notes on Military-Industrial Complex: Finger on the Button

REPVBLIC’s Military-Industrial Complex attempts to pull off the notoriously difficult task of creating a trenchant, coherent and funny political satire in the context of a videogame. It resembles, in some ways, a Mason Lindroth game: aesthetically, it reflects that grainy black-and-white palette and texture typical of Lindroth, but in more of a topical, pop art […]

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Notes on Shadow of the Red Hand: Gesture as Fable

From a ludic point of view, Andrew Wang’s Shadow of the Red Hand is a fairly conventional platformer. It’s short, having been made in a weekend for Ludum Dare 35, and can be played in a matter of minutes, and it does what it’s supposed to. Entertain yourself for a spell by running right for […]


Notes on Cho-Am: The Myth of Closure

[TW: discussion of genocidal violence, exploitation] My body is nearly featureless and glowing like a light bulb. I think I’m tall; I’m definitely bald. My expression is fixedly placid, a little dreamy. I’m not sure if I’m some kind of ghost, but it feels ephemeral. Nothing feels particularly solid or permanent. The camera is generally […]

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Notes on CUBEISM: Shapes of Grey

CUBEISM is a browser-based Unity game by Pat Stefaniak (a.k.a Sutopat) consisting of, as the itch.io page describes it, one cube and multiple cameras. It loads to a low thrumming drone, like the hum of a cathode ray tube, while in fact two grey cubes of equal size appear projected on a black background. Using […]


Guest Post: Gradius III and Impossible Difficulty as an Avant-Garde Texture

By LeeRoy Lewin This latest guest post comes to us from game developer LeeRoy Lewin. Lewin is a member of  Washington-based dev collective VEXTRO and a regular contributor to JRPGs Are Dead. You can play his poem-game, Into the Mouth of Silence, on itch.io, and follow him at @wasnotwhynot. When difficulty in videogames is considered, it’s usually in terms […]

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i want to make games for people who read

(It’s been awhile since I posted a Twine poem, but I was recently inspired by a certain quote on the matter of making certain kinds of games for certain kinds of people. )


Notes on An Evening of Modern Dance: Deliberate Gestures

Joseph Parker’s An Evening of Modern Dance presents itself, at least at first glance, with all the self-serious trappings of the real form on which it’s based. The stage before you is dark, stark, with a mise en scène that’s empty save for the dancers and the spotlights trained on them. There’s a classic red curtain and an apron, and the wall-to-wall smoothness of Unity textures make the place feel unreal, serene, and ghostly, as if carved from clay and finely sanded.

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