Category Archives : Notes on…


Notes on Perfectly Ordinary Ghosts: Shadow on a Pale Wall

Perfectly Ordinary Ghosts is a “domestic horror interactive fiction”, according to its writer, Victoria Smith. Together with editor Madeleine Mackenzie, Smith delivers a gothic horror through the medium of Twine. Simple and relatively quick to play, Perfectly Ordinary Ghosts keeps it classic both in its application of Twine as a tool for building interactive fiction […]


Notes on Hell: Hello Dad, I’m in Jail. I Like it Here. It’s Nice.

Hell  by ahintoflime is a point-and-click adventure about being dead. I know there are a healthy handful of underworld simulators—from the obvious Diablo to the lesser-known The Midnight Station—but Hell is worth a mention for its gameplay and visual style as well as for many of the themes running through it.  Hell is depicted as […]


Notes on Eye Poppers: Delight in the Grotesque

Eye Poppers by Espion Games slots easily into the “time-waster” category of free-to-play browser games. But that’s alright, because it doesn’t aspire to much more, and contained little projects like these can be enticing omens for a developing artist. Playable right now on the game’s itch.io page, Eye Poppers takes only a few minutes to […]


Notes on Crisis Theory: An Unmanageable Resource Sim

Crisis Theory by Colestia, also known as Australia’s own David Cribb, is a kind of resource management game that subverts every assumption we’re taught to make about resource management games. The game is essentially a capitalism sim represented as a flow chart. Each node in the chart represents some part of the chain of production, […]


Notes on It’s As If You Were Doing Work: Do Nothing, Feel Fine

Pippin Barr’s It’s As If You Were Doing Work is a browser game set in the near-future, when robots will have finally and completely replaced the human labour force. The speculative browser game satirizes the interface of a Windows 95-era workplace desktop, complete with the operating system sound effects. Through the medium of a desktop UI simulation, […]