Category Archives : Notes on…

Notes on Desert Dreamer: Guilt-Free Fun

Desert Dreamer is a short and sweet musical game by Derek Andes, made for the Mystical Western Game Jam hosted by Juegos Rancheros on Or, to be more accurate, Andes describes his piece as a describes his piece as being more of a “musical plant toy”. In that sense, it’s reminiscent of other kinds of […]


Screenshot - Sacramento

Notes on Sacramento: Dreaming in Watercolour

Sacramento is a little game by French developer Dziff that, for simplicity’s sake, I’ll call a walking simulator. As far as I’m concerned that’s a perfectly convenient, non-pejorative designation that at least lets us imagine the broad strokes. But, as with most videogame genre labels, it files the game away into a category entirely too […]

Notes on Thoughts and Prayers: The Problem with An Empty Gesture

Thoughts and Prayers: The Game  is a political satire game that does exactly nothing, which is what it’s supposed to do. Brought to us by GOP Arcade, a newsgame development studio co-founded by Brian Moore, Chris Baker and Michael Lacher, Thoughts and Prayers: The Game was released in 2016 following the Orlando shooting that left […]

Screenshot - Thoughts and Prayers title screen


Notes on Military-Industrial Complex: Finger on the Button

REPVBLIC’s Military-Industrial Complex attempts to pull off the notoriously difficult task of creating a trenchant, coherent and funny political satire in the context of a videogame. It resembles, in some ways, a Mason Lindroth game: aesthetically, it reflects that grainy black-and-white palette and texture typical of Lindroth, but in more of a topical, pop art […]


Notes on An Evening of Modern Dance: Deliberate Gestures

Joseph Parker’s An Evening of Modern Dance presents itself, at least at first glance, with all the self-serious trappings of the real form on which it’s based. The stage before you is dark, stark, with a mise en scène that’s empty save for the dancers and the spotlights trained on them. There’s a classic red curtain and an apron, and the wall-to-wall smoothness of Unity textures make the place feel unreal, serene, and ghostly, as if carved from clay and finely sanded.

Screenshot - Homesickened

Notes on Homesickened: Back for the Holidays

[TW: This piece contains a reference to suicide and self-harm.  Also, spoilers abound as always.]  Homesickened is a cruel and beautiful game. In it, the player must embody the fixed, first-person role of an unnamed protagonist visiting their hometown for the first time in what I interpret to be a long time. The player begins with a […]