Thoughts and Prayers: The Game is a political satire game that does exactly nothing, which is what it’s supposed to do. Brought to us by GOP Arcade, a newsgame development studio co-founded by Brian Moore, Chris Baker and Michael Lacher, Thoughts and Prayers: The Game was released in 2016 following […]
REPVBLIC’s Military-Industrial Complex attempts to pull off the notoriously difficult task of creating a trenchant, coherent and funny political satire in the context of a videogame. It resembles, in some ways, a Mason Lindroth game: aesthetically, it reflects that grainy black-and-white palette and texture typical of Lindroth, but in more […]
[TW: discussion of genocidal violence, exploitation] My body is nearly featureless and glowing like a light bulb. I think I’m tall; I’m definitely bald. My expression is fixedly placid, a little dreamy. I’m not sure if I’m some kind of ghost, but it feels ephemeral. Nothing feels particularly solid or […]
Joseph Parker’s An Evening of Modern Dance presents itself, at least at first glance, with all the self-serious trappings of the real form on which it’s based. The stage before you is dark, stark, with a mise en scène that’s empty save for the dancers and the spotlights trained on them. There’s a classic red curtain and an apron, and the wall-to-wall smoothness of Unity textures make the place feel unreal, serene, and ghostly, as if carved from clay and finely sanded.
[TW: This piece contains a reference to suicide and self-harm. Also, spoilers abound as always.] Homesickened is a cruel and beautiful game. In it, the player must embody the fixed, first-person role of an unnamed protagonist visiting their hometown for the first time in what I interpret to be a long […]
[This piece contains heavy spoilers!] It would feel like a categorical mistake to focus on SURREALISTa as a “puzzle platformer.” Strictly speaking, it contains both the ludic devices of puzzle-solving and platforming, and so one inclined to focus on its value as a game may be tempted to lavish attention […]