Yearly Archives: 2014


A Haiku for Bad Developers

I’ve put together a Twine poem-game-thing (I’m still not even convinced of the nomenclature for the things I’m making, to be honest with you), that makes extensive use of Darius Kazemi’s “Random Words” macro. This one’s a little simpler than the other two of this late-November digital poetry series, in part because it was made […]


A Special Halloween Transmission: Come Play With Us, Forever and Ever and Ever…

It’s time for another artgame rundown! In this episode, Zolani and I critique a handful of cool, small artgames, many of which conveniently happen to be pretty ~spooOooOoky~. We get into the spirit of the season talking about how many of these games are able to use space, movement, tone and symbolism to build feelings of dread, suspense and horror. We also get into the subtext of the situations these games present to us, contemplating the statements they make on everything from alienation and identity to self-sacrifice and mortality.

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Patchwork Hedrons

Playing Icosa is like running my hands down the aisles of a fabric shop. Everything is so neatly aligned and carefully proportioned, and then I start pressing buttons, moving my mouse around, fucking up the neat display and making a mess of colours and textures. Sometimes it’s more deliberate, an attempt to collect disparate fabrics into […]


Approaching the Poetics of Play, Part 1

[This is part one of a two-part series of essays in which I explore poetry as a vector for play. I discuss the dynamics of author and reader, the form of poetry as a “field” for active audience participation, creativity, exploration, performance, cooperation and playful modeling of systems. This first piece deals with explicit, mediated […]