Yearly Archives: 2018


Notes on Embrace: Reaching for Air

Embrace is a short browser game by developer Trasevol_Dog, in their tool of choice, PICO-8. This tool is a virtual console that uses a programming language called Lua, and is ideal for making small, straightforward, “retro”-looking games that might make you reminisce about old Atari, NES or arcade games. Embrace brings that element to the […]


Notes on Flamingo Quest: Squawking with the Best of Them

I won’t mince words; Flamingo Quest by TheWaether is extremely my shit. It’s a short, standalone game set in “Top-Secret Neon-Pink Planet Universe” a domain created by the developer made of chunky, low-poly graphics and contrasting pink and blue pastel colours. Flamingo Quest looks like an old PlayStation game, and sort of feels like one […]


Notes on Perfectly Ordinary Ghosts: Shadow on a Pale Wall

Perfectly Ordinary Ghosts is a “domestic horror interactive fiction”, according to its writer, Victoria Smith. Together with editor Madeleine Mackenzie, Smith delivers a gothic horror through the medium of Twine. Simple and relatively quick to play, Perfectly Ordinary Ghosts keeps it classic both in its application of Twine as a tool for building interactive fiction […]


Notes on Hell: Hello Dad, I’m in Jail. I Like it Here. It’s Nice.

Hell  by ahintoflime is a point-and-click adventure about being dead. I know there are a healthy handful of underworld simulators—from the obvious Diablo to the lesser-known The Midnight Station—but Hell is worth a mention for its gameplay and visual style as well as for many of the themes running through it.  Hell is depicted as […]