CUBEISM is a browser-based Unity game by Pat Stefaniak (a.k.a Sutopat) consisting of, as the itch.io page describes it, one cube and multiple cameras. It loads to a low thrumming drone, like the hum of a cathode ray tube, while in fact two grey cubes of equal size appear projected on a black background. Using […]
Joseph Parker’s An Evening of Modern Dance presents itself, at least at first glance, with all the self-serious trappings of the real form on which it’s based. The stage before you is dark, stark, with a mise en scène that’s empty save for the dancers and the spotlights trained on them. There’s a classic red curtain and an apron, and the wall-to-wall smoothness of Unity textures make the place feel unreal, serene, and ghostly, as if carved from clay and finely sanded.
I’ve done this review in the form of a visual poem. The game in question, by Team Tree, may be downloaded here. It can be played in minutes.
2015 was a strange and not altogether good year for games (among other things). But, if nothing else, it offered up so many great little gems that I had to stop myself from letting this year’s roundup grow to unmanageable proportions.
[TW: This piece contains a reference to suicide and self-harm. Also, spoilers abound as always.] Homesickened is a cruel and beautiful game. In it, the player must embody the fixed, first-person role of an unnamed protagonist visiting their hometown for the first time in what I interpret to be a long time. The player begins with a […]
By Shonté Daniels This month’s guest post comes to us from games writer and poet Shonté Daniels. Daniels is currently an editorial assistant at RH Reality Check, and her work has appeared in Motherboard, The Hooded Utilitarian, Kill Screen and elsewhere. You can follow her at Twitter @JohnnyxH. “As is painting, so is poetry: some pieces […]
[TW: This piece contains some discussion of death, trauma and anxiety. As ever, this profile comes with a huge spoiler warning. Please consider playing the games linked in the piece before reading on.] Those who follow Kitty Hororrshow know her as the “Mother Crow.” Even after a cursory look at Horrorshow’s many games, one can […]
[TW: This review contains some discussion of trauma, gore, drug use and abuse.] [Contains heavy spoilers.] I don’t think I’ve finished Loren Schmidt’s Strawberry Cubes. I’m not sure if that’s something I can even do. I could not plainly describe a narrative for you. I can say that Strawberry Cubes is beautiful and melancholy […]
Videogame culture, by and large, still predominantly values representational spatial aesthetics. That is to say that the way spaces and the things in them look, and how we navigate them, are valued for how verisimilar or adjacent to photorealism they are. The culture even still seems to view text-based representation as somewhat radical (despite its […]
[TW: This piece discusses death, trauma, claustrophobia, panic and anxiety.] There’s this episode of The Twilight Zone called “The Hitch-hiker” from 1960 in which a woman named Nan Adams is driving from New York to California. At the beginning of the episode, a kindly mechanic is jacking her tire, making small talk, and instructing her […]