Tag Archives : criticism


Notes on Hell: Hello Dad, I’m in Jail. I Like it Here. It’s Nice.

Hell  by ahintoflime is a point-and-click adventure about being dead. I know there are a healthy handful of underworld simulators—from the obvious Diablo to the lesser-known The Midnight Station—but Hell is worth a mention for its gameplay and visual style as well as for many of the themes running through it.  Hell is depicted as […]


Finding Comfort

cw: this piece contains some discussion of grief, depression and suicidality.   I started out by playing comfort zone, but as it turned out I had started in the middle. Or, at least I think that’s where I started. Developer spacepuppy has, over the last couple of months, released 4 games. In chronological order, they […]


Notes on Crisis Theory: An Unmanageable Resource Sim

Crisis Theory by Colestia, also known as Australia’s own David Cribb, is a kind of resource management game that subverts every assumption we’re taught to make about resource management games. The game is essentially a capitalism sim represented as a flow chart. Each node in the chart represents some part of the chain of production, […]


Notes on POST/CAPITALISM: The Base and The Superstructure

POST/CAPITALISM by Colestia (a.k.a David Cribb) is, in short, an inverted resource management sim . Or, it might be more accurate to describe as a kind of socialist SimCity, as Heather Alexandra did at Kotaku. Both approach the underpinning ethic of the game, which, unlike most games of the genre, doesn’t take hours upon hours to complete. This […]


Notes on It’s As If You Were Doing Work: Do Nothing, Feel Fine

Pippin Barr’s It’s As If You Were Doing Work is a browser game set in the near-future, when robots will have finally and completely replaced the human labour force. The speculative browser game satirizes the interface of a Windows 95-era workplace desktop, complete with the operating system sound effects. Through the medium of a desktop UI simulation, […]