Tag Archives : formalism


Guest Post: Gradius III and Impossible Difficulty as an Avant-Garde Texture

By LeeRoy Lewin This latest guest post comes to us from game developer LeeRoy Lewin. Lewin is a member of  Washington-based dev collective VEXTRO and a regular contributor to JRPGs Are Dead. You can play his poem-game, Into the Mouth of Silence, on itch.io, and follow him at @wasnotwhynot. When difficulty in videogames is considered, it’s usually in terms […]

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On Genre and the Ludic Device

I’ve been wondering about genre labels like “first-person action-adventure procedural puzzle game with platforming elements” for some time now. I’ve been wondering if they describe anything in particular anymore. I’ve been wondering for some time now what a platform does for a videogame that’s different from what, say, parataxis, does for verse. I don’t mean […]

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Against Flow

At the beginning of Visualizing Feeling: Affect and the Feminine Avant-garde, art historian Susan Best discusses her methodology for tackling the “neglected” area of subjective experience in art criticism, writing, “Assuming the custodianship of feeling in this fashion might seem inevitable or even retrograde given the traditional alignment of femininity with feeling and emotion as […]


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Theorypunk: Get It While Supplies Last

“In a world in which the subject has become a stranger to its [sic] labor, we use experience to incite awareness of the alienation in which one lives.”  -Lygia Clark, Nostalgia of the Body: “We Refuse…”, 1965 First, I know that nothing here will last. Lygia Clark, an artist whose work might have fallen into […]