Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad? Is a nearly perfect game. I realize I am late to this party, but what else is new? I play things when I get to them, not when the zeitgeist tells me to. No matter, because despite the fact that this game […]
Gone Vroom by Jon Remedios is a mod of Gone Home with a few minor changes here and there. To begin with, Gone Vroom shortens the game significantly, so much so that everything beyond unlocking the front door is shaved off. The other thing probably worth mentioning is that Gone Home’s protagonist, Kaitlin, has been […]
2017 was a remarkably hectic year for many, and 2018 will likely match or surpass its pace. Not surprisingly, I found it difficult to justify focusing, as I do, on fringe, alternative games, and hard to keep up my old enthusiasm for seeking out works that get little play even in my own professional milieu. […]
In Dinner with An Owl, you play as a dapper young businessman by the name of Mr. Webb. Or sometimes you play as Mr. Doyle, or Mr. Wright. The name depends on the day, but it’s immaterial. Things almost always play out the same way. You’re welcomed to the charming, cozy Victorian estate of one […]
Gradient Addiction, by indie auteur Jake Clover, is a Unity-based exploration game in which you play, by his own description, “as a half robot guy with a backpack.” You fly around a strange and broken city on the edge of a precipice. The regular rules of physics don’t apply to you: you can fall from […]
Joseph Parker’s An Evening of Modern Dance presents itself, at least at first glance, with all the self-serious trappings of the real form on which it’s based. The stage before you is dark, stark, with a mise en scène that’s empty save for the dancers and the spotlights trained on them. There’s a classic red curtain and an apron, and the wall-to-wall smoothness of Unity textures make the place feel unreal, serene, and ghostly, as if carved from clay and finely sanded.
This latest guest post comes to us from writer, game developer and minister Katriel Paige. In this piece, Paige dips into her theological knowledge of Buddhism to draw meaning from her experience with Journey, and the spiritual and allegorical themes that weave their way through the gentle puzzle game. You can support Paige via Patreon and follow her on Twitter @kit_flowerstorm.
[TW: This review contains some discussion of trauma, gore, drug use and abuse.] [Contains heavy spoilers.] I don’t think I’ve finished Loren Schmidt’s Strawberry Cubes. I’m not sure if that’s something I can even do. I could not plainly describe a narrative for you. I can say that Strawberry Cubes is beautiful and melancholy […]
The following poem is actually a review in verse of Lillith Zone’s Oneiric Gardens, released in late 2014. You can get it and support Lillith’s work here. [TW: There are some references to blood and gore.]
ONE. I can see the edges of the paper, the little drips of watercolour paint. I can see the punch-holes where they were ripped out and the paper layered on top of a mess of other sheets and I can see the wood grain of the desk. It’s all a frame for the delicately messy landscapes of […]