Tag Archives : politics


Notes on Crisis Theory: An Unmanageable Resource Sim

Crisis Theory by Colestia, also known as Australia’s own David Cribb, is a kind of resource management game that subverts every assumption we’re taught to make about resource management games. The game is essentially a capitalism sim represented as a flow chart. Each node in the chart represents some part of the chain of production, […]


Notes on POST/CAPITALISM: The Base and The Superstructure

POST/CAPITALISM by Colestia (a.k.a David Cribb) is, in short, an inverted resource management sim . Or, it might be more accurate to describe as a kind of socialist SimCity, as Heather Alexandra did at Kotaku. Both approach the underpinning ethic of the game, which, unlike most games of the genre, doesn’t take hours upon hours to complete. This […]


Distraction, Consumption, Identity: The Neoliberal Language of Videogames

In passing I’ve referred to the videogame industry as neoliberalism’s hideous nephew. Artist Liz Ryerson has gone into more depth on this sentiment; she’s written at length to this effect on her blog, and tweeted that “the language of videogames is neoliberalism” not long ago. It’s an easy observation to make, so plenty of critics […]

Screenshot - Pokemon Red

Notes on Military-Industrial Complex: Finger on the Button

REPVBLIC’s Military-Industrial Complex attempts to pull off the notoriously difficult task of creating a trenchant, coherent and funny political satire in the context of a videogame. It resembles, in some ways, a Mason Lindroth game: aesthetically, it reflects that grainy black-and-white palette and texture typical of Lindroth, but in more of a topical, pop art […]