Tag Archives : review


Notes on Perfectly Ordinary Ghosts: Shadow on a Pale Wall

Perfectly Ordinary Ghosts is a “domestic horror interactive fiction”, according to its writer, Victoria Smith. Together with editor Madeleine Mackenzie, Smith delivers a gothic horror through the medium of Twine. Simple and relatively quick to play, Perfectly Ordinary Ghosts keeps it classic both in its application of Twine as a tool for building interactive fiction […]


Notes on Hell: Hello Dad, I’m in Jail. I Like it Here. It’s Nice.

Hell  by ahintoflime is a point-and-click adventure about being dead. I know there are a healthy handful of underworld simulators—from the obvious Diablo to the lesser-known The Midnight Station—but Hell is worth a mention for its gameplay and visual style as well as for many of the themes running through it.  Hell is depicted as […]


Finding Comfort

cw: this piece contains some discussion of grief, depression and suicidality.   I started out by playing comfort zone, but as it turned out I had started in the middle. Or, at least I think that’s where I started. Developer spacepuppy has, over the last couple of months, released 4 games. In chronological order, they […]


Notes on Eye Poppers: Delight in the Grotesque

Eye Poppers by Espion Games slots easily into the “time-waster” category of free-to-play browser games. But that’s alright, because it doesn’t aspire to much more, and contained little projects like these can be enticing omens for a developing artist. Playable right now on the game’s itch.io page, Eye Poppers takes only a few minutes to […]


Notes on Crisis Theory: An Unmanageable Resource Sim

Crisis Theory by Colestia, also known as Australia’s own David Cribb, is a kind of resource management game that subverts every assumption we’re taught to make about resource management games. The game is essentially a capitalism sim represented as a flow chart. Each node in the chart represents some part of the chain of production, […]


Notes on POST/CAPITALISM: The Base and The Superstructure

POST/CAPITALISM by Colestia (a.k.a David Cribb) is, in short, an inverted resource management sim . Or, it might be more accurate to describe as a kind of socialist SimCity, as Heather Alexandra did at Kotaku. Both approach the underpinning ethic of the game, which, unlike most games of the genre, doesn’t take hours upon hours to complete. This […]