Tag Archives : review


Notes on Flamingo Quest: Squawking with the Best of Them

I won’t mince words; Flamingo Quest by TheWaether is extremely my shit. It’s a short, standalone game set in “Top-Secret Neon-Pink Planet Universe” a domain created by the developer made of chunky, low-poly graphics and contrasting pink and blue pastel colours. Flamingo Quest looks like an old PlayStation game, and sort of feels like one […]


Notes on Perfectly Ordinary Ghosts: Shadow on a Pale Wall

Perfectly Ordinary Ghosts is a “domestic horror interactive fiction”, according to its writer, Victoria Smith. Together with editor Madeleine Mackenzie, Smith delivers a gothic horror through the medium of Twine. Simple and relatively quick to play, Perfectly Ordinary Ghosts keeps it classic both in its application of Twine as a tool for building interactive fiction […]


Notes on Hell: Hello Dad, I’m in Jail. I Like it Here. It’s Nice.

Hell  by ahintoflime is a point-and-click adventure about being dead. I know there are a healthy handful of underworld simulators—from the obvious Diablo to the lesser-known The Midnight Station—but Hell is worth a mention for its gameplay and visual style as well as for many of the themes running through it.  Hell is depicted as […]


Finding Comfort

cw: this piece contains some discussion of grief, depression and suicidality.   I started out by playing comfort zone, but as it turned out I had started in the middle. Or, at least I think that’s where I started. Developer spacepuppy has, over the last couple of months, released 4 games. In chronological order, they […]


Notes on Eye Poppers: Delight in the Grotesque

Eye Poppers by Espion Games slots easily into the “time-waster” category of free-to-play browser games. But that’s alright, because it doesn’t aspire to much more, and contained little projects like these can be enticing omens for a developing artist. Playable right now on the game’s itch.io page, Eye Poppers takes only a few minutes to […]


Notes on Crisis Theory: An Unmanageable Resource Sim

Crisis Theory by Colestia, also known as Australia’s own David Cribb, is a kind of resource management game that subverts every assumption we’re taught to make about resource management games. The game is essentially a capitalism sim represented as a flow chart. Each node in the chart represents some part of the chain of production, […]