CUBEISM is a browser-based Unity game by Pat Stefaniak (a.k.a Sutopat) consisting of, as the itch.io page describes it, one cube and multiple cameras. It loads to a low thrumming drone, like the hum of a cathode ray tube, while in fact two grey cubes of equal size appear projected on a black background. Using […]
Joseph Parker’s An Evening of Modern Dance presents itself, at least at first glance, with all the self-serious trappings of the real form on which it’s based. The stage before you is dark, stark, with a mise en scène that’s empty save for the dancers and the spotlights trained on them. There’s a classic red curtain and an apron, and the wall-to-wall smoothness of Unity textures make the place feel unreal, serene, and ghostly, as if carved from clay and finely sanded.
2015 was a strange and not altogether good year for games (among other things). But, if nothing else, it offered up so many great little gems that I had to stop myself from letting this year’s roundup grow to unmanageable proportions.
[TW: This piece contains a reference to suicide and self-harm. Also, spoilers abound as always.] Homesickened is a cruel and beautiful game. In it, the player must embody the fixed, first-person role of an unnamed protagonist visiting their hometown for the first time in what I interpret to be a long time. The player begins with a […]
[TW: This review contains some discussion of trauma, gore, drug use and abuse.] [Contains heavy spoilers.] I don’t think I’ve finished Loren Schmidt’s Strawberry Cubes. I’m not sure if that’s something I can even do. I could not plainly describe a narrative for you. I can say that Strawberry Cubes is beautiful and melancholy […]
[This piece contains heavy spoilers!] It would feel like a categorical mistake to focus on SURREALISTa as a “puzzle platformer.” Strictly speaking, it contains both the ludic devices of puzzle-solving and platforming, and so one inclined to focus on its value as a game may be tempted to lavish attention on these qualities. But—and I […]
[TW: This piece describes themes of suicidality, extreme loneliness and depression, and insensitive misuse of pronouns.] This short story is a stylized description of a playthrough of eoeoeo344’s sci-fi Ren’Py visual novel, The Midas Project. In this version, Midas is lonely. Midas is the sum total of all human knowledge, ingenuity and innovation. This inorganic […]
The following poem is actually a review in verse of Lillith Zone’s Oneiric Gardens, released in late 2014. You can get it and support Lillith’s work here. [TW: There are some references to blood and gore.]
I’ve had this dream before, but something’s wrong. I wake up, but the alarm doesn’t chime like I expect it to. The music is lilting and subtly melancholy. Things are dark, grainy, gray, colourless. The silence is the thick residue of violence. Something happened here. I awaken into this world as if having walked in […]
I wake up and the alarm chimes like a bird. Gentle music and the ambient noises of the city drone. Striking neon tones making up the fills and contours of this dream world pop vividly against the otherwise-black background that covers the entire landscape. I could be dreaming about TRON, or some other brightly-lit cyberpunk […]