Sacramento is a small game by French developer Dziff that, for lack of a better term, I’ll call a walking simulator. For some that reads as pejorative or dismissive of what the game has to offer—whether in its story, atmosphere, general aesthetic, or anything else that might resonate with a player—but I mean it as […]
Welcome to episode 2 of Ways of Playing! Continuing my investigation into the works of Osamu Sato and OutSide Games, this episode takes a somewhat truncated look at their first ever release. Metaphysical questions abound in this atmospheric 1994 adventure game about self-actualization and spiritual growth. Eastern Mind: The Lost Souls of Tong-Nou draws from an indulgent mix of aesthetic, literary and religious influences, as well as an impish (maybe even downright mean) sense of humour to bring its themes home. Considering how much there is to discover in this game, I only hope I did it justice.
[This piece contains heavy spoilers!] It would feel like a categorical mistake to focus on SURREALISTa as a “puzzle platformer.” Strictly speaking, it contains both the ludic devices of puzzle-solving and platforming, and so one inclined to focus on its value as a game may be tempted to lavish attention on these qualities. But—and I […]