Tag Archives : twine


Notes on Perfectly Ordinary Ghosts: Shadow on a Pale Wall

Perfectly Ordinary Ghosts is a “domestic horror interactive fiction”, according to its writer, Victoria Smith. Together with editor Madeleine Mackenzie, Smith delivers a gothic horror through the medium of Twine. Simple and relatively quick to play, Perfectly Ordinary Ghosts keeps it classic both in its application of Twine as a tool for building interactive fiction […]


SLEEP/WORK/MONEY

I made another little Twine poem. This one’s particularly small and unintelligible because I’ve been so tired due to events spanning the last couple of days that I couldn’t physically produce anything longer or more coherent. So, instead, I have a couple of incomplete attempts at work to finish for the upcoming month, and for […]


A Haiku for Bad Developers

I’ve put together a Twine poem-game-thing (I’m still not even convinced of the nomenclature for the things I’m making, to be honest with you), that makes extensive use of Darius Kazemi’s “Random Words” macro. This one’s a little simpler than the other two of this late-November digital poetry series, in part because it was made […]


Approaching the Poetics of Play, Part 1

[This is part one of a two-part series of essays in which I explore poetry as a vector for play. I discuss the dynamics of author and reader, the form of poetry as a “field” for active audience participation, creativity, exploration, performance, cooperation and playful modeling of systems. This first piece deals with explicit, mediated […]


Black Square on Whitespace

Black Square on Whitespace is a Twine piece inspired by Kazimir Malevich’s painting, “Black Square,” featured in my previous post. There are no links, but hovering your cursor over the text will make it disappear. Many thanks to Leon Arnott for providing the macros I used and for his superhero-like willingness to answer my annoying […]