Tag Archives : videogames


Guest Post: Theatre, Artifice, and the Flawed Emulation of Cinema

By Omar Elaasar  Sufficiently Human’s latest guest post comes to us from Chicago-based writer, artist, video producer, and Editor-in-Chief of clickbliss.net , Omar Elaasar. You can find him him on Twitter, Medium and YouTube as @siegarettes. In this piece, Elaasar discusses the aesthetic and expressive potential of drawing from theater, particularly the set and stage, in […]

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On Genre and the Ludic Device

I’ve been wondering about genre labels like “first-person action-adventure procedural puzzle game with platforming elements” for some time now. I’ve been wondering if they describe anything in particular anymore. I’ve been wondering for some time now what a platform does for a videogame that’s different from what, say, parataxis, does for verse. I don’t mean […]

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Notes on SURREALISTa: The Nostalgia of the Infinite

[This piece contains heavy spoilers!] It would feel like a categorical mistake to focus on SURREALISTa as a “puzzle platformer.” Strictly speaking, it contains both the ludic devices of puzzle-solving and platforming, and so one inclined to focus on its value as a game may be tempted to lavish attention on these qualities. But—and I […]


Against Flow

At the beginning of Visualizing Feeling: Affect and the Feminine Avant-garde, art historian Susan Best discusses her methodology for tackling the “neglected” area of subjective experience in art criticism, writing, “Assuming the custodianship of feeling in this fashion might seem inevitable or even retrograde given the traditional alignment of femininity with feeling and emotion as […]

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Guest Post: The Fate of a Nobody: An Absurd Reading of Kingdom Hearts II

By Brian Crimmins    Sufficiently Human’s latest guest post comes to us from Brian Crimmins, a game critic focusing primarily on older Japanese games. You can check out more of his work at Unwinnable, Hardcore Gaming 101, and most frequently at Indie Haven. You can also read more of his reviews over at his blog, […]


Notes on The Midas Project: The God Within Us

[TW: This piece describes themes of suicidality, extreme loneliness and depression, and insensitive misuse of pronouns.] This short story is a stylized description of a playthrough of eoeoeo344’s sci-fi Ren’Py visual novel, The Midas Project. In this version, Midas is lonely. Midas is the sum total of all human knowledge, ingenuity and innovation. This inorganic […]

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