In this episode, Zolani Stewart and I discuss the hyperaccelerated culture of games writing, the preoccupation with “newness” or immediacy in videogames as a capitalist myth, the importance of historical and cross-comparative study, and how to talk about games like Mountain in that context. “Context” must be an important concept here because I’m pretty sure I say it like 900 times.
I’ve found that lately, when I’m bored or stoned or anxious, I end up pouring a lot of my energy into Patatap. It’s a music creation tool that works in-browser and mixes clean, geometric visuals with sound samples that are each mapped to keys on your keyboard for you to play around with. (I’ve heard […]
Black Square on Whitespace is a Twine piece inspired by Kazimir Malevich’s painting, “Black Square,” featured in my previous post. There are no links, but hovering your cursor over the text will make it disappear. Many thanks to Leon Arnott for providing the macros I used and for his superhero-like willingness to answer my annoying […]