It’s time for another artgame rundown! In this episode, Zolani and I critique a handful of cool, small artgames, many of which conveniently happen to be pretty ~spooOooOoky~. We get into the spirit of the season talking about how many of these games are able to use space, movement, tone and symbolism to build feelings of dread, suspense and horror. We also get into the subtext of the situations these games present to us, contemplating the statements they make on everything from alienation and identity to self-sacrifice and mortality.
Here’s the second in my small series of game poems. It’s a villanelle! Sort of. It loosely follows the structure of one but I’ve definitely taken a few liberties in terms of foot, rhyme and meter. I put this one together in Construct 2, partly to keep things interesting (for me, mostly) and partly to […]