Tag Archives : art


Guest Post: Gradius III and Impossible Difficulty as an Avant-Garde Texture

By LeeRoy Lewin This latest guest post comes to us from game developer LeeRoy Lewin. Lewin is a member of  Washington-based dev collective VEXTRO and a regular contributor to JRPGs Are Dead. You can play his poem-game, Into the Mouth of Silence, on itch.io, and follow him at @wasnotwhynot. When difficulty in videogames is considered, it’s usually in terms […]

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Ways of Playing: Eastern Mind: The Lost Souls of Tong-Nou

Welcome to episode 2 of Ways of Playing! Continuing my investigation into the works of Osamu Sato and OutSide Games, this episode takes a somewhat truncated look at their first ever release. Metaphysical questions abound in this atmospheric 1994 adventure game about self-actualization and spiritual growth. Eastern Mind: The Lost Souls of Tong-Nou draws from an indulgent mix of aesthetic, literary and religious influences, as well as an impish (maybe even downright mean) sense of humour to bring its themes home. Considering how much there is to discover in this game, I only hope I did it justice.


Be the Bob

“All it takes is just a little change of perspective and you begin to see a whole new world.” -Bob Ross, The Joy of Painting The much-reported Twitch stream marathon of legendary PBS show, The Joy of Painting, introduced the perm, dulcet tones and painting expertise of Bob Ross to a new and perhaps unlikely […]

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Notes on Dream.Sim: The Darkness Cycle

I’ve had this dream before, but something’s wrong. I wake up, but the alarm doesn’t chime like I expect it to. The music is lilting and subtly melancholy. Things are dark, grainy, gray, colourless. The silence is the thick residue of violence. Something happened here. I awaken into this world as if having walked in […]


Notes on Dream.Sim: The Lightness Cycle

I wake up and the alarm chimes like a bird. Gentle music and the ambient noises of the city drone. Striking neon tones making up the fills and contours of this dream world pop vividly against the otherwise-black background that covers the entire landscape. I could be dreaming about TRON, or some other brightly-lit cyberpunk […]

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A Special Radio Transmission: The Cult of the New and Climbing “Mountain”

In this episode, Zolani Stewart and I discuss the hyperaccelerated culture of games writing, the preoccupation with “newness” or immediacy in videogames as a capitalist myth, the importance of historical and cross-comparative study, and how to talk about games like Mountain in that context. “Context” must be an important concept here because I’m pretty sure I say it like 900 times.

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On Being Forced to Wait

TW: This article contains discussion of violent sexual acts and mental health issues.   When I was a kid I was shown how to run my fingers through a flame without getting burned. It’s something I still like to do for fun, though I recall more than one occasion when the habit caused people in […]

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