Tag Archives : criticism


desertdreamer1

Notes on Desert Dreamer: Guilt-Free Fun

Desert Dreamer is a short and sweet musical game by Derek Andes, made for the Mystical Western Game Jam hosted by Juegos Rancheros on itch.io. Or, to be more accurate, Andes describes his piece as being more of a “musical plant toy” than a game. In that sense, it’s reminiscent of other kinds of browser […]


Distraction, Consumption, Identity: The Neoliberal Language of Videogames

In passing I’ve referred to the videogame industry as neoliberalism’s hideous nephew. Artist Liz Ryerson has gone into more depth on this sentiment; she’s written at length to this effect on her blog, and tweeted that “the language of videogames is neoliberalism” not long ago. It’s an easy observation to make, so plenty of critics […]

Screenshot - Pokemon Red

https://www.flickr.com/photos/126377022@N07/14746320396/

Guest Post: The Videogame and The Oracle

By Henrique Antero Henrique Antero is a Brazilian writer who would probably have a hard time distinguishing between a bug and a message from the gods. He is trying to string words into coherent sentences—but rarely on his Twitter, where you can reach him @erniquoa. I’ve always had a major problem making up my mind, […]


Notes on Military-Industrial Complex: Finger on the Button

REPVBLIC’s Military-Industrial Complex attempts to pull off the notoriously difficult task of creating a trenchant, coherent and funny political satire in the context of a videogame. It resembles, in some ways, a Mason Lindroth game: aesthetically, it reflects that grainy black-and-white palette and texture typical of Lindroth, but in more of a topical, pop art […]

militaryind

Notes on Cho-Am: The Myth of Closure

[TW: discussion of genocidal violence, exploitation] My body is nearly featureless and glowing like a light bulb. I think I’m tall; I’m definitely bald. My expression is fixedly placid, a little dreamy. I’m not sure if I’m some kind of ghost, but it feels ephemeral. Nothing feels particularly solid or permanent. The camera is generally […]

Cho-Am

cubeism

Notes on CUBEISM: Shapes of Grey

CUBEISM is a browser-based Unity game by Pat Stefaniak (a.k.a Sutopat) consisting of, as the itch.io page describes it, one cube and multiple cameras. It loads to a low thrumming drone, like the hum of a cathode ray tube, while in fact two grey cubes of equal size appear projected on a black background. Using […]